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- Path: comma.rhein.de!serpens!not-for-mail
- From: mlelstv@serpens.rhein.de (Michael van Elst)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Amiga programmers in deep shit...
- Date: 16 Jan 1996 22:00:58 +0100
- Organization: dis-
- Message-ID: <4dh3ma$k26@serpens.rhein.de>
- References: <4d0dch$cup@maureen.teleport.com> <4d0lji$b3s@serpens.rhein.de> <4d37mb$sbo@maureen.teleport.com> <4ddg32$7h5@serpens.rhein.de> <4de1ok$ren@maureen.teleport.com> <4den0n$apt@serpens.rhein.de> <4dgiqq$9s5@maureen.teleport.com>
- NNTP-Posting-Host: serpens.rhein.de
-
- sschaem@teleport.com (Stephan Schaem) writes:
-
- >: So feel free why a "display list" makes WritePixel fast.
-
- > My point was... CBM didn't think about speed a bit when designing
- > the grpahics.library.
-
- Eh.. Why don't you explain why a display list makes WritePixel fast ?
-
- > I wonder why they refuse to use the system for their realtime work?
-
- I don't wonder. I have given reasons often enough and many c0d3rz even
- agreed.
-
- > Ever windered yourself.. or just "coder = lame" come to your mind and
- > you stop analysing the their situation.
-
- I have often made statements about that situation. Accusing me of
- "stopping analysing the situation" doesn't give you any point.
-
- > Yes, if it wasn't for CBM management the amiga demo coderz would have
- > been the uncontested demo scene rullers :)
-
- Yes, but besides the point.
-
- > I blame CBM for the amiga death, and the status of the amiga when they
- > folded. The amiga future was not in some coders hand... it was in CBM
- > managment hand, and they chocked it to death.
-
- Again you try to change the topic.
-
- > But fell free to think its the demo scene and part of the game scene
- > that killed your beloved.
-
- And adding insults doesn't help you either.
-
- >: Shadow-of-the-beast does not run on any GFX card. Poking hardware does
- >: not work on other hardware.
-
- > Yes... but what I tryed to say i... are you mad that you cant play games
- > design for ECS or AGA on a third party PC type based gfx card?
-
- Mad ? No. I am rather disappointed that the games do not even run on
- standard ECS or AGA displays. That I have to use arcane floppies, that
- I have to disable everything else and still fail to use games.
-
- I mean, if I wanted that I could have bought a PC.
-
- > (From cbm) spend alot of R&D and time to make a chip compatible with ECS,
- > and do this because of HW hitting games, but not releasing HW info.Smart
-
- The did not spend alot of R&D (at all) and it is compatible with ECS not
- because of some effort but because it was developed from ECS.
-
- > A much better aproach: CBM 1 year before the A3000 come out warn that
- > "next generation of machine will not sport a compatible chipset"...
-
- Would have been a lie. No ? The A3000 has a compatible chipset.
-
- > craze, and uses the lowlevelgfx.library of the machine with all the machine
-
- You are an idiot if you believe that a "lowlevelgfx.library" would a)
- be used or b) would make sense at all.
-
- > The point is clear that CBM was the ONLY one involved in
- > releasing crap
-
- It is all fascinating that you spend years with all that _CRAP_.
-
- > LEts blame the coders, "its coder
- > fault that we are taking so long to update the amiga HW, we could have
- > give you super neat HW, totaly dreamy, you would have LOVED it... and
- > its ready! , but, sorry, because of coder bad programing practice we
- > need to keep compatible with them so we are updating ECS , and its taking
- > us alot of effort and time.. dam you coders" ...
-
- You have to give up your prejudices at one time.
-
- > But think what you like... from history, its not the coders fault but
- > CBM alone.
-
- Nah. It's the c0d3rz fanatism to use _CRAP_.
-
- > Yes, thats why CBM (<) should have included a sleep function.
-
- RUBBISH.
-
- > Read
- > what I say from the begining, this is getting silly.
-
- Right. This is getting silly. You basically say: "make it easy for
- us to junk the OS, we won't care for it anyway, who cares for
- compatibility if we can make junk for the LCD machines. Our main
- clients won't buy more than the LCD machines anyway."
-
- And the next is a cry that moans about weak hardware and the _CRAP_
- you have to use.
-
- > Nope, the amiga OS is not here at all for realtime 2d...
- > The amigaos is FAR from delivering what I need from the amiga HW.
-
- The Amiga HW is far away from delivering what I need from an Amiga.
- AmigaOS has never been the problem, especially not for _Multimedia_.
- It is a problem for the c00l c0d3rz that just want C64s on steroids..
- well, you can use a PlayStation now... oh no, it has an OS too. 3DO ?
- what schmucks that put an OS there too in the way of the truly perfect
- invincible c0d3rz.
-
- > CBM made it a standart to hit the HW...
-
- They made it an _option_. An _option_ that requires _cooperation_ on
- behalf of the programmer.
-
- The hardware manual is _NOT_ and has _NEVER BEEN_ a guide to Amiga
- programming.
-
- > Its the amiga way,
-
- Definitely NOT. It is the c0d3rz way.
-
- --
- Michael van Elst
-
- Internet: mlelstv@serpens.rhein.de
- "A potential Snark may lurk in every tree."
-